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They envy-hate them for their power-strength. Assassins kill-kill Skaven and many Man Things. To the Lords of Decay, the assassins are valuable tools that should not be squandered like hapless Clanrats. Clan Eshin is one of the Four Great Skaven Clans which specialises in the deadly and secretive arts of stealth, murder, poison and assassination learned from the exotic Far East.
Out of all the other clans which populate the Under-Empire , Clan Eshin is by far the most secretive and hidden of them all. For the right price, the black-clad agents of Clan Eshin will steal any information, commit any act of ruthless sabotage or assassinate any rival with ruthless efficiency.
In a race filled with sneaking, scampering cut-throat killers, the warriors of Clan Eshin rank many times above the petty vermin. Within the highly feared Caverns of Unyielding Shadow, the Clan Eshin district deep in the bowels of Skavenblight , many treaty-pacts are claw-marked and the doom of many rivals is assured.
I cannot shake the notion that I am being followed. As I lay in my bed at night, I can hear the sound of claws upon the tiles of my roof. It is as if everything I do, every word I speak, is being marked. Eshin was thought to have been lost for hundreds of years, but the clan mysteriously returned to Skavenblight to offer its allegiance to the Lords of Decay.
The assassins of Clan Eshin are rightly feared by all Skaven. They come silently, dispense death with uncanny accuracy, and return to their warrens with their foes none the wiser.
Their methods are seemingly supernatural, and the shadows appear to cling to them like spiderwebs. Clan Eshin is not merely a den of assassins. Because of their stealth, their fighters are also prized as spies and scouts. Eshin also maintains a powerful cadre of informants from which they draw a great deal of useful information. Skaven who learn too much about the assassins have been known to wind up dead, or worse, which ensures that the clan will sustain its secrecy in the centuries to come.
It would seem that Clan Eshin strives to increase its own wealth and power in the Under-Empire by lending its services to anyone willing to pay their exorbitant prices. They have yet to use the secrets they have learned for their own power bids, or to provide false information to their clients for their own benefit. Whether this obedience will continue is a question that future generations must answer, but for the time being, Clan Eshin is virtually untouchable.
In effect, they act as the secret police force to the Lords of Decay, the metaphorical poisoned dagger in the hand of the council. Evidence of such crimes is easily manufactured, and in many cases, it need not be fabricated at all. It is for precisely this reason that the other clans avoid angering Clan Eshin, and indeed facilitate its investigations without objection. Political murder is common amongst the Skaven, and Eshin excels at such activities as no other clan can.
Sentries had been posted, but they, too, were weary from the road. A pair of bruisers from Altdorf were throwing dice and telling bawdy jokes. Little did we realize that in mere moments, half of our number would be dead, and the other half would be running for their lives.
Clan Eshin is famed for uncanny stealth, for employing a variety of unusual and exotic weapons, and for its ability to kill swiftly and efficiently. Even the lowliest Clan Eshin warriors, the Night Runners , have some rudimentary skill at subterfuge, being able to move quickly and quietly to strike at the hearts of their enemies.
These Skaven are masters in all of the techniques learned in distant Cathay and bring to bear an incredible array of fighting techniques that allow them to eclipse the greatest human killers. Lightly armed and armoured so as to take advantage of their tremendous speed and agility, the Night Runners excel at flanking manoeuvres and lightning-fast attacks. They cannot stand long against heavily-armed or armoured opponents, and are best kept in a reserve role unless no other course is available.
Despite their limitations, they are often thrown into the fray as necessary, their lives sacrificed en masse. Their attacks are quick and effective, frustrating their enemies as the Gutter Runners appear, attack, and vanish just as quickly in a flash of smoke or a splash of shadow.
Death Runners - Death Runners are the elite among the ranks of Night and Gutter Runners, having excelled at the mysterious Far Eastern fighting styles for which Gutter Runners are known and demonstrated enough wherewithal and self-determination to lead. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, Death Runners have no need for encumbering armour - they simply dodge the blows and missile of their foes. The Council of Thirteen regularly uses them to eliminate rebellious warlords and disloyal Grey Seers.
Their services are also sold to whoever may afford the price demanded by Clan Eshin. They are capable of committing sabotage, like burning ships or houses and poisoning wells and food supplies. Operating mostly alone, they are also capable of concealing themselves inside a regular Skaven infantry unit to better slay an enemy champion amidst the confusion of battle.
His infamy is only exceeded by the mystery which surrounds his whereabouts at any particular time. Lord Sneek ensures that this is the case -- as long as no one knows the location of his chief assassin no one can feel safe.
He was initially an Eshin Assassin hired by Clan Skryre to rescue one of their captured Warlock-Engineers, but was grievously wounded in the process.
Uniforms and Heraldry of the Skaven
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Uniforms of the Imperial Russian Army.pdf