Founded by Oberon and ruled by his family, Amber stands where the slope of Mount Kolvir sweeps to the sea, on the edge of the Forest of Arden. It has stood since time immemorial, and it will remain eternal. Reflected from Amber is infinite Shadow, where all possible worlds can be found and created. All it takes is sufficient power and will to walk among Shadow, and among it find whatever it is that your heart desires. Zelazny went on to write ten novels and several short stories set in the vast multiverse of Shadow and Amber, filling the world with a cast of compelling characters.

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Deirdre is an example of a character the authors must really like, while Julian is one they must hate. Besides that, it is tricky to determine the exact physical strengths of characters. Corwin can casually throw around armchairs without effort and lift four hundred pound rocks with ease when physically debilitated. And together he and Random can lift a one and a half to two ton car between them "two feet off the ground" and move it about six feet, through mud, back onto the road.

But without knowing exactly what a character is capable with a certain Strength, things can quickly degenerate into a truck-throwing contest. Is Endurance as good as they all say? Can you really fight for a whole day without getting tired with Amber Endurance? The answer is no. Does "fenced" mean the same as "fight"? Unless they were trying to kill each other it does not.

If they were just trying to see how long they could go for, who knows how many small breaks they might have taken for a quick snack probably brought along in a hamper or something or to demonstrate a move to each other?

Even if they did not take any breaks like that, unless they were putting their full effort into it that oft-quoted time period means nothing in a real combat situation. They would certainly go on for longer than normal folks but not that long. None of the "Psyche Moves" in the gamebook exist in the books. No physical contact, no mindrapes, no suggestion planting, none of it.

It is completely unknown what might have happened if either Eric or Corwin had won the only example of a psychic battle anywhere in the books.

So what can you do with Psyche? Unless you can justify the "Psychic Moves" somehow, all it does is allow Mind Touch spells to work on people with lower Psyches and govern the use of powers. It appears that they take less damage from impact-based wounds fists, kicks, clubs than they do from other wound types blades, guns, crossbow bolts.

So there does appear to be some kind of resistance to that kind of attack. Of course, when one then looks at the combat system in the gamebook one almost immediately becomes confused as to the effects of the Amberite resistance to injury. Is a "Serious Wound" serious to a human or an Amberite?

What is the effect of deciding it is one or the other of those two options? How does "Deadly Damage" on an item work with regard to this? By ruling that such weapons cause a bigger injury by making a more decisive hit, does that not mean their Warfare has been improved instead? It can get really quite confusing. Someone with twenty points in Warfare or Strength always beats someone with nineteen? It seems a little odd to say the least.

There are many fine examples of solving this problem out there on the Net and on this very Webring; you just have to find them.

Or you could always come up with your own. Even more complex is Endurance. Endurance is not really figured into the system in the gamebook; one has to use the erroneous descriptions given under the descriptions of the Endurance attribute.


Amber Diceless Roleplaying Game

Thanks to J. Thanks to G. My excitement and appreciation of the Amber DRPG is the spin of actually playing within such a modest game framework with good players. As mortals, we can never really appreciate the immortal accumulation of skills and power the Amberites enjoy. Getting more specific about it is the wrong direction.


in the shadow of greatness

Psyche is used for feats of willpower or magic. Strength is used for feats of strength or unarmed combat. Endurance is used for feats of endurance. Warfare is used for armed combat, from duelling to commanding armies The attributes run from normal human level , through normal level for a denizen of the Courts of Chaos and 0 normal level for an inhabitant of Amber , upwards without limit. Scores above 0 are "ranked", with the highest score being ranked 1st, the next-highest 2nd, and so on. The character with 1st rank in each attribute is considered "superior" in that attribute, being considered to be substantially better than the character with 2nd rank even if the difference in scores is small. All else being equal, a character with a higher rank in an attribute will always win a contest based on that attribute.

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