Please log in to add or reply to comments. Each god has a short entry on its areas of influence and some information about the clergy, holy days, rites etc. Each is slightly different. The sections give enough so that you have the basis of what the god and faith represent.
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Unlike Earth, the lands of the Forgotten Realms are not all ruled by the human race: the planet Toril is shared by humans , dwarves , elves , goblins , orcs, and other peoples and creatures. Technologically, the world of the Forgotten Realms is not nearly as advanced as that of Earth; in this respect, it resembles the pre-industrial Earth of the 13th or 14th century.
However, the presence of magic provides an additional element of power to the societies. There are several nation states and many independent cities, with loose alliances being formed for defense or conquest. Trade is performed by ship or horse-drawn vehicle , and manufacturing is based upon cottage industry.
In early editions of the setting, The Realms shared a unified cosmology with various other campaign settings called the Great Wheel. With the release of the Forgotten Realms Campaign Setting, the setting was given its own distinct and separate cosmological arrangement, with unique planes not explicitly connected to those of the other settings. Religion[ edit ] Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world.
They do not have a passive role, but in fact interact directly in mortal affairs, answer prayers, and have their own personal agendas. All deities must have worshipers to survive, and all mortals must worship a patron deity to secure a good afterlife. A huge number of diverse deities exist within several polytheistic pantheons; a large number of supplements have documented many of them, some in more detail than others.
Above all other deities is Ao , the Overlord. Ao does not sanction worshipers and distances himself from mortals.
Jarlaxle , a drow , who is noted in-universe for his vanity, multilingualism and leadership of a mercenary band. Wulfgar a barbarian noted for his strength Early years[ edit ] Ed Greenwood in Ed Greenwood began writing stories about the Forgotten Realms as a child , starting around ;  they were his "dream space for swords and sorcery stories".
Roleplaying always governs over rules, and the adventures seem to develop themselves. Also in came the City System boxed set, containing several maps of the city of Waterdeep. Ruins of Adventure , a module based on the computer game Pool of Radiance , was released in The boxed set Kara-Tur: The Eastern Realms was released in , giving details of the lands of Kara-Tur which had previously appeared in the book Oriental Adventures , and were now officially placed in the Forgotten Realms world.
The same year, the module OA5: Mad Monkey vs. Each issue contained twenty-six pages, illustrated primarily by Rags Morales and Dave Simons. Twenty-five issues were published in total, with the last being released in A fifty-six page annual Forgotten Realms Comic Annual 1: Waterdhavian Nights, illustrated by various artists, was released in A series of module adaptations for these novels Shadowdale , Tantras , and Waterdeep were released in the same year, along with the Hall of Heroes accessory, detailing many of the major characters appearing in Forgotten Realms novels published up through that time.
A number of sub-settings of the Forgotten Realms were briefly supported in the early s. Three more modules were produced for the Kara-Tur setting.
The Horde: Barbarian Campaign Setting , released in , detailed The Hordelands , which also featured a series of three modules. The Maztica Campaign Set , released in , detailed the continent of Maztica. Forgotten Realms novels, such as the Legacy of the Drow series, the first three books of The Elminster Series , and numerous anthologies were also released throughout the s, which led to the setting being hailed as one of the most successful shared fantasy universes of the s.
The Eye of the Beholder PC game was released in Pool of Radiance: Ruins of Myth Drannor was released in It was followed by two expansion packs , Shadows of Undrentide and Hordes of the Underdark.
A sequel using version 3. With the release of the version 3. An adventure, Scepter Tower of Spellgard, was also released in September and can be used in combination with the adventure in the Forgotten Realms Campaign Guide to start a Forgotten Realms campaign. In , the Neverwinter Campaign Setting was released. With the release in , an event called The Second Sundering was introduced. As the primordial Sundering event, The Second Sundering resulted in the world of Abeir-Toril to be split in two once again, and the game setting part of Forgotten Realms was returned to its previous, 3rd edition geography.
Dive into the Divine!
Please log in to add or reply to comments. Ivan F February 15, pm UTC Have you think about having a bundle containing faiths of the forgotten realms 1 and 2? It would be great! I will discuss this idea with the other creators and if everyone agrees, I will update these comments to let you know. The Doomtide spell in the Beshaba domain and oath is 5th-level, but it is in the 4th-Level place on the spell tables.
Faiths and Pantheons
Good or evil, all of them coexist within these pages. Boyd and Erik Mona, is a book of deities for the 3e Forgotten Realms. It was published in May Thus, tidbits of new Realmslore are also found throughout the book. About the Book. In , the 3e Forgotten Realms line was a year old. By , Wizards also knew that the Forgotten Realms line was doing quite well, based on the good sales of the Forgotten Realms Campaign Setting book.