DARKBASIC PROFESSIONAL TUTORIAL PDF

Voodoora Tuforials, download this graphic: It was easy to use and it started many a young programmer on their journey into the game business. Home I have a youtube channel with over Project Videos! The program makes it easy, and with a handful of impressive examples you can learn by doing on several short, fast programs. So what exactly does this code do?

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This is the first part of our tutorial series. The first line is a comment. This allows us to leave comments in our code for clarity.

The second line tells the computer to print something to the screen. The final line, wait key, tells the computer to not continue until a key is pressed on the keyboard.

Of course not! What kind of games programming course would we be if that was all you did with your first program? So what exactly does this code do? Well, sync on allows us to manually refresh the screen. This is very important when programming games. The next command, hide mouse, tells the computer not to show the mouse. Sync rate 60 tells the computer at what frame rate we should be refreshing the screen.

Now we need to load in the player image. Place the image in a folder and save your program into this same folder. The assets you use and the program need to be in the same place on your computer so they can find each other. The sprite command draws an image to the screen at the coordinates we specify.

Now to the meat of the game, the game loop. The game loop is where our game starts to happen. Well, do signifies the beginning of a loop. It constantly repeats everything inside the loop over and over again starting from top to bottom. Try running the program now and see what it does. You should see our player image drawn onto the top left corner of the screen.

Look at that! Kinda boring still, right?

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Gubar Kinda boring still, right? Watch the video opposite which will give you a feel for what you are about to learn, then dive in and get started! Back in the development lab, Dave Milton has incorporated a vast array tktorial new features and game-types since we last updated you, including:. There are also a few commands to set velocity, force, torque, and impulses. Books on Programming Amazon.

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This is the first part of our tutorial series. The first line is a comment. This allows us to leave comments in our code for clarity. The second line tells the computer to print something to the screen.

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There are an increased range of Data Types, a far more advanced 3D Engine with low level access to Object data. Remember the sync rate 60 command we used earlier? Now we need to load in the player image. So what exactly does this code do? First, download this graphic:. Well, sync on allows us to manually refresh the screen.

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This is the first part of our tutorial series. Kinda boring still, right? DarkBasic is the answer for you! Sync rate 60 tells the computer at what frame rate we should be refreshing the screen. This site uses cookies.

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