KUSTOM STOMPA PDF

If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish — declare how you will divide the attacks before any dice are rolled. You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice. Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers.

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If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish — declare how you will divide the attacks before any dice are rolled. You can re-roll charge rolls for this unit.

When doing so, you can re-roll all or any of the dice. Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate any further hit rolls. When firing a weapon with randomly determined characteristics e. This ability does not affect weapons that automatically hit their target.

Falling Back Units starting the Movement phase within 1" of an enemy unit can either remain stationary or Fall Back. If you choose to Fall Back, the unit must end its move more than 1" away from all enemy units. If a unit Falls Back, it cannot Advance see below , or charge later that turn. A unit that Falls Back also cannot shoot later that turn unless it can Fly. Saving Throw The player commanding the target unit then makes a saving throw by rolling a dice and modifying the roll by the Armour Penetration characteristic of the weapon that caused the damage.

For example, if the weapon has an Armour Penetration of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save characteristic of the model the wound was allocated to, then the damage is prevented and the attack sequence ends.

A roll of 1 always fails, irrespective of any modifiers that may apply. Terrain and Cover The battlefields of the far future are littered with terrain features such as ruins , craters and twisted copses. Units gain no benefit from cover in the Fight phase. Morale Test Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn. To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play.

You choose which models flee from the units you command.

POTTERTON PRIMA F MANUAL PDF

Kustom Stompa

If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish — declare how you will divide the attacks before any dice are rolled. You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice. Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon made by a model in this unit, that hit roll succeeds regardless of any modifiers.

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KUSTOM STOMPA PDF

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